|My baby dwarven rogue, chillin' in an Ironforge bar...|
There's a typical quest type that I've always found vexing and annoying: You'll be in some remote village or outpost and the local honcho will complain that the surrounding area is beset by (monsters/bandits/fiends from the nether hells) and they're led by The Big Baddie who is sure to be lurking in yon (cave/abandoned mine/ancient tunnel system) and would you please go kill him? In return, we'll give you some cash and these fabulous magic sandals!
With the hunter, who uses a bow or a gun and has a handy pet companion, this means shooting your way in, moving from position to position, with your trusty velociraptor or panther or giant crab or whatever moving ahead of you and tying up the baddies in fisticuffs while you shoot them off him. Then, after you get to the bottom of the caverns and whack the Big Baddie, as often as not you have to shoot your way back out past the monsters that have re-spawned in the wake of your slow advance.
With the monk, it takes just as long, but you have less time to bathe in the tedium, since you're more or less engaged in a constant flurry of punching, kicking, and whacking guys over the head with a bo staff, all the way down to the Big Baddie, counting on your self-healing mojo to keep you from turning up half-dead on his doorstep.
Ah, but with the rogue? With the rogue you just go into stealth, stroll down the tunnels right past all his minions, walk up behind Mr. Big Baddie, cosh him over the noggin, empty his pockets, do a squillion burst damage points in a sudden backstab, re-stealth yourself, and walk back out to collect your paycheck. Easy peasy and let's go save the next village.
I am enjoying this immensely.